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Post by Sirius Black on Dec 8, 2008 11:06:03 GMT -5
Basic Rules:
If a sufficient team (keeper, chaser, seeker) is not present on the date of the scheduled game, it is automatically forfeit and 200 points are awarded to the opposing team. If through the course of role play, the captain arrives to forfeit formally, no points are awarded to either team.
Rules Scoring with the quaffle: 10 points Catching the Snitch: 150 points Catching the Snitch: may not always constitute in a win The Keeper and Seeker: Cannot tackle or be tackled Players: Are not to argue with referees Points: Final score is added to house points. Quidditch Cup: is awared to the team with the most points at the end of the season.
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